![]() Conditions are encouraged, but keep it sensible. I've played the game since 1998 or so I won't be having any trouble. ![]() All enemies will be obliterated and all secrets discovered. You better not play on easy, you fucking pussy!ĭon't worry, this'll be a 100% Nightmare run. In plain English, that means NEAT FUCKING JUMPS AND LOTS OF THEM. Also ezquake has independent physics, which means the physics engine won't get fucked when my fps exceeds 77. It has some nifty effects and eyecandy stuff I'm including in this LP, unless people don't want them. It's essentially a multiplayer client with single player included. You'll be seeing me abuse the physics a lot, so prepare yourself for lots of bunny jumping and the associated grunting sound! ![]() I'm sure it plays a major role in the fact this game remains a popular online shooter. We don't really need to know any of that, do we? All you need to know this is the greatest shooter in existence, partly due to the physics engine. This has neither been confirmed nor denied by John Romero or id Software. It has been implied by other sources that Quake is a master antagonist, possibly leaving open the option for a direct sequel in which this person or creature is a boss character. It is debatable whether the four dimensions under Shub-Niggurath's rule are truly the spiritual Hell or whether they are simply other physical realms, with the Hell theme used merely for horrific effect.Īlthough the moniker "Quake" originally applied to the protagonist, the final story describes Quake as simply being "the enemy". ![]() Originally, the game was supposed to include more Lovecraftian bosses, but this concept was scrapped due to time constraints. Lovecraft most notably, the end game boss is named Shub-Niggurath and the end boss of the first episode is named Chthon, although there is little resemblance between the game's portrayal and the original literary description. The latter is inspired by several dark fantasy influences, notably that of H.P. The various realms consist of a number of gothic, medieval, as well as "fire and brimstone"-style caves and dungeons with a recurring theme of hellish and satanic imagery reminiscent of Doom. At the start of each episode, the player is deployed in a futuristic military base and he has to find a slipgate that will take him to the alternate realm. Each episode represents individual dimensions that the player can access through magical portals (as opposed to the technological Slipgate) that are discovered over the course of the game. The game consists of around 28 separate "levels" or "maps", grouped into 4 episodes. Once sent through the portal, the player's main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software's previous hit, Doom. Unfortunately, a portal to an unknown dimension has been opened, and death squads begin to emerge, killing and robbing as much as they can before returning through the gate. The government has been experimenting with teleportation technology, and created a working prototype called a "Slipgate". Wikipedia posted: The player takes the role of an unnamed soldier (later known as Ranger in Quake III Arena) sent into a portal to stop an enemy, code-named "Quake".
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