Also, running games on Linux is a workaround that requires a lot of tinkering, which we don't expect many Chromebook users are willing to do. ![]() Some have a Linux version, but even then, they only work on Chromebooks that run on an x86 CPU, not an ARM-based one. Additionally, the application we use to capture the frame time isn't compatible with macOS, so we can only provide a subjective account of the gaming experience.Īs for Chromebooks, none of the games run on Chrome OS. The only Intel MacBook that we've tested is the Apple MacBook Pro 16 (2019), and it'll likely remain the only one for the foreseeable future as all new Apple laptops come equipped with Apple's own silicon. MacBooks & ChromebooksĪt this time, none of the games that we test have official support for MacBooks with Apple silicon, so we run all the games through Rosetta 2, which typically results in worse performance. We run the benchmark at the lowest graphical settings once. We run the benchmarks at high settings four times, but we only keep the results of the last three runs because the first one tends to differ from the rest, so we consider it an outlier. For Windows laptops, we set the power and performance setting to 'Better Performance', and we ensure that the laptop is fully charged and plugged in with its own power adapter. We perform the benchmarks in a temperature-controlled room set to 22☌ (71.6☏), with a tolerance of ☐.5☌. For Counter Strike: Global Offensive, we use a third-party benchmark tool called CapFrameX (version 1.5.7). Our game benchmark test setup is fairly simple, as aside from Counter Strike: Global Offensive, all of the games we test have a built-in benchmark tool within the game itself.
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