Experience points are gained in Survivor by virtually doing anything, with each new XP level allowing Kestis to gain Skill Points that can then be poured in to different trees. ![]() Much like Fallen Order, the upgrade system in Survivor plays out in a pretty similar manner. ![]() I'm not really sure why this system was designed in this manner, but the longer I played Survivor, the more annoyed I became that I was unable to access over half of my combat abilities during any given encounter. Stances can then only be swapped out once you reach rest areas, which means you're never able to rotate through all of the moves in your kit at a single time. What disappointed me the most about combat, though, is that Cal is only able to equip two of these aforementioned lightsaber stances at a time. And while I don't want to say much about Survivor's primary antagonist at the risk of spoilers, their involvement is something that I found to be both greatly unique and enticing. The supporting cast, which is comprised of both new faces and old, are also all enjoyable and get their own time to shine at one point or another. Kestis, in particular, really establishes himself even further in Survivor as a force (pun intended) in the Star Wars universe. ![]() Despite this, when a new foe emerges, Kestis ends up questioning some of his own motivations and ambitions, which makes for a throughline narrative with a bit more nuance than what was seen in Fallen Order.įor the most part, the big achievements found within the story of Jedi: Survivor comes with its characters. Once looking to find his own identity in this expansive conflict, Kestis is now more confident and capable than before when it comes to his own role in this ongoing war. Star Wars Jedi: Survivor picks up five years after the events of Fallen Order with a more mature Cal Kestis looking to still fight back against the growing reach of the Empire.
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